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Content-first Design with Wireframes - Webinar. This webinar discusses the importance of content in design and how to use wireframes early in the design process to drive the discussion around content. We’ll walk through a few examples of content-first processes and demonstrate how you can use them with your wireframes. The perfect tool for designing and reviewing user interfaces online. On top of the Balsamiq Wireframes editor, it offers flexible project sharing controls, real-time co-editing, threaded comments with callouts, chat, and even project history so you can go back in time if you want. Optional Dropbox daily backups give you a peace. Balsamiq Mockups is a wireframing user interface utility that allows a user to create websites and applications. The purpose of this software is to save time when building applications. This technology stores data on the hard drive in a Balsamiq Mockups PRojects (BMPR) file, which is a SQLite database. Balsamiq Wireframes allows you to create, edit and share sketch-quality wireframes, all within Drive and the G Suite apps (Docs, Sheets, Slides). Balsamiq Wireframes is the easiest, fastest, most fun, best supported wireframing tool on the Internet. What is Balsamiq Cloud. As the name suggests, Balsamiq Cloud is a web-based tool that you can use to create designs and wireframes by accessing its dedicated features. The Balsamiq cloud pricing might differ according to your requirements and it is mostly used by UX designers, agencies, developers, etc. Using the web-based interface of Balsamiq.
In this video you’ll learn the most common tips and tricks for working with controls in Balsamiq. Snapping, aligning, cloning, arranging, it’s all here. We promise you’ll make up the 6 minutes spent watching this video in no time. Watch in full screen!
Adding UI Controls
To add UI controls to your wireframe, double-click or drag a control in the UI Library or type a keyword into the Quick Add tool.
You can also duplicate controls already on the canvas using copy and paste or the duplicate command (CTRL/⌘+D). ALT/OPTION+ drag will also duplicate controls and allow you to place them using your mouse.
Note: Full list of keyboard shortcuts here.
Selecting UI Controls
There are a few different ways to select UI controls. If you are familiar with graphics software, these should be of no surprise.
- Clicking on a UI control selects it
- Dragging a rectangle which encloses many UI controls selects them
- SHIFT+ CLICK on a control adds it to the selection
- CTRL/⌘+ CLICK on a selected control removes it from the selection
- Hold ALT to ignore items behind the mouse and drag-select, as shown in this video:
To add a control that is behind another control to the selection, right-click on the top control to bring up a menu that allows you to select controls behind it.
Note: To see this and the other techniques in this article demonstrated in a video, see this tutorial on Tips for Working with Controls.
Moving UI Controls
Once you have selected one or more UI controls, there are a few different ways to move it on the canvas.
- You can drag it with your mouse (hold down SHIFT to maintain the original horizontal or vertical position)
- You can 'nudge it' one pixel at a time with your keyboard's ↑↓←→ keys
- You can move it with bigger steps (10 pixels) by holding down SHIFT and using your keyboard's ↑↓←→ keys
- You can move controls to be aligned in one direction by using the align tools shown below
Snapping and Smart Guides
When you move objects on the canvas, the editor tries to suggest alignment relative to other objects on the canvas using smart guides. This makes alignment a little easier and makes your wireframes generally look neater.
If you ever want to temporarily disable this feature, you can hold down CTRL/⌘ while moving or resizing, and snapping will be turned off.
Resizing UI Controls
Resizing the selected controls is easy. You can just grab any edge or corner of the selection rectangle and drag it.
If you want to constrain proportions while dragging from a corner, hold SHIFT while dragging.
You can also use the keyboard to resize selected controls. CTRL/⌘+ALT+↑↓←→ to resize in 1px increments, CTRL/⌘+ALT+SHIFT+↑↓←→ for 10px increments.
Another way to resize some controls to their 'natural size' is to use the Auto-Size function found in the Property Inspector.
To resize one or more controls to match the size of another (to be the same width or height), you can use the 'Resize To..' function in the Edit menu.
Select multiple controls and use this option to size all the selected controls to match the narrowest, widest, shortest, or tallest control in the selection.
Aligning UI Controls
You can align and distribute (space out) controls by selecting multiple controls and right-clicking to bring up the menu shown below.
The same options are shown in the property inspector when multiple controls are selected.
Layering UI Controls
You can layer controls as if they were pieces of paper on the wireframe canvas. To do so, you select the controls you want to layer and select one of four layering commands available via the right-click menu or Property Inspector: Bring to Front, Bring Forward, Send Backward, and Send to Back. Keyboard shortcuts are also available.
Locking UI Controls
Locking a control's position on the canvas can be useful for background controls that you want to stay in place. You can lock a control by selecting it and choosing 'Lock (control name)' from the context menu, or by clicking the lock icon in the toolbar.
As a result, the control's position will be locked and you won't be able to select the control.
However, you can still select it by pressing CTRL/⌘ while clicking on it. This allows you to edit the control (by pressing ENTER or double-clicking) or change its properties from the Property Inspector.
To unlock a control, right-click on it when your mouse cursor is over it or click the lock icon in the toolbar.
Deleting UI Controls
To remove some UI controls from the wireframe canvas, select them and hit the DELETE key. Alternatively you can select 'Delete' from the Edit menu.
Rotating UI Controls
Some of the UI controls can be rotated via the Property Inspector (the label, image, and icon controls, for example), but many can't. If you are used to generic drawing tools this might be surprising. This limitation is intentional, and not due to programming complexity (it's not hard to add technically).
The reason we don't support rotating all controls because we believe that in 90% of cases, it is not needed in wireframes. In fact, adding the ability to rotate any control will likely result in wireframes that are very hard if not impossible to implement by the development team.
If you feel that you need to rotate any other control, let us know on this forum thread and we'll discuss whether to add it together. A workaround would be to rotate a control in a drawing application and then import it as an image.
Grouping UI Controls
Sometimes you might want to group some controls to better align them or move them all at once. To group a set of controls, select them and hit CTRL/⌘+G on your keyboard or use the Group command in the Edit menu or toolbar. The controls will change color to purple to indicate that they are grouped. Once grouped, the controls will behave as one when moving or aligning. To ungroup controls, press CTRL/⌘+SHIFT+G on your keyboard or use the Ungroup command in the menu or toolbar.
You can double-click on a group to 'enter it' and edit its contents. A small floating breadcrumb bar will indicate that you are editing a group and allow you to navigate back out of the group (you can also use ESC). Groups can be nested, as shown below.
Here's a video that shows grouping in action:
You can give a group a name via the Property Inspector. This can be helpful when you have a lot of groups and need to 'know where you are' when you edit their contents. Naming groups is also useful when creating Symbols.
Cropping Groups and Images
It is possible to crop (mask) a group of controls to only show a selected portion of it. When a group is selected, a crop icon will show in the Property Inspector. Click on it to edit the visible area of the group.
The video below illustrates how to use this feature.
Note: To crop a single control, select it and group it (yes, a group with only one element). You will then be able to crop it.
Flawlessapp 0 9 download free. You can also use the crop tool to create image sprites, useful to create button state variants, for example. This video shows how you can use a “sprite” image in Balsamiq to create multiple icons using a single image.
Drawing Basic Controls
There are a few controls that you can add to the canvas by 'drawing' them with your mouse while holding down a letter key.
Here is the list of these controls and their related letter key:
- R for Rectangle
- T for Block of text
- Y for Line of text
- I for Image
- A for Arrow
See the video below for a demonstration.
After you've added these controls, you can easily convert them to other controls by using the transform menu.
Drawing Basic Controls on Mobile
Note: This feature will only be available on touch-enabled devices while using our web version.
The controls mentioned in the section above can also be added to the canvas by 'drawing' them on your mobile device, using your finger (or pencil) and a keyboard.
Noteburner itunes drm audio converter 2 0 2. If you don't have a keyboard at hand, that's ok too! You can use the Quick Draw icon available in the Toolbar to enable the feature.
The Quick Draw floating toolbar will appear, allowing you to hold one of the controls with one finger and draw with your other hand, as shown below.
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Balsamiq is a tool built specifically for wireframing. It contains UI elements and devices that can easily be inserted as building blocks for your wireframe.
Wireframing tool used in this stage:
- Balsamiq Cloud: Visit Treehouse Perks for information on how to get a 90-day free trial.
Other Tools
- Balsamiq Wireframes for Desktop: If you prefer to use the desktop version of Balsamiq, check your email for an exclusive extended trial offer.
- Tools not used in this course: Omnigraffle, Axure, Go Mockingbird, and UXPin
Now that you know todraw wireframes on paper, 0:04
let's explore how to createwireframes on a computer. 0:07
Balsamiq is a tool built specifically forwireframing. 0:11
devices that can easily be insertedas building blocks for a wireframe. 0:16
You can either use Balsamiq Cloudin the browser, or 0:21
Cloud is available free for 30 days. 0:27
And in the Teacher's Notes,I put instructions for 0:30
If you prefer to use the desktop app,look in the Teacher's Notes for 0:35
But keep in mind that some featuresI demo in the cloud version 0:41
Alrighty, go ahead and get set up withBalsamiq so you can follow along with me. 0:47
Go ahead andopen Basalmiq Cloud in a browser. 0:52
The initial screen will differ,based on your account activity. 1:04
So click the smiley face icon tonavigate to the Spaces screen. 1:08
If you haven't created one yet,go ahead and click the + icon, 1:17
I already have a Space soI'm gonna exit this window and 1:31
Next I'll show you how toimport the project file. 1:38
I've included my Balsamiq file soyou can follow along. 1:45
After you download the example file,from the project screen, 1:48
click the Import buttonin the top left corner. 1:53
Navigate to where you downloaded theproject file, and select it, click Open. 1:56
Now you're able to see the project,click to open it. 2:05
Feel free to take a peek atthis file to get a sense for 2:11
Great, now let's createa wireframe from scratch. 2:20
For me, my space is called Course Demo. 2:26
Click the plus icon tocreate a new project. 2:33
Right now we're mainlylooking at the blank canvas. 2:41
This white area's whereelements can be placed. 2:46
This is where you can togglebetween the different wireframes. 2:52
At the top is the UI library which iswhere UI elements can be dragged onto 2:56
![Balsamiq cloud login Balsamiq cloud login](https://balsamiq.com/assets/tutorials/articles/ui-overview-annotated.png)
At the top is a toolbar which shows thesections of elements in the UI library. 3:03
A couple of handy panelscan appear on the right. 3:09
This is where you can add notes andalternate versions. 3:16
you also have an element selected, you'llbe able to edit its properties there. 3:24
![Balsamiq cloud Balsamiq cloud](https://www.evernote.design/assets/images/balsamiq.jpg)
The icon that looks like a documentcontrols the project info panel. 3:30
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In this panel, you can changethe overall project settings. 3:34
Now, just to get acquainted with the tool,let's pretend we're making an iPhone app. 3:39
So I'm gonna put together a basicscreen that shows a podcast episode. 3:47
FIrst, you'll want to startout by choosing the container. 3:52
Click Containers, anddrag an iPhone to the screen. 3:55
The UI library contains a bunchof drag and drop UI elements. 4:00
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The common section is a great place tosee the most frequently used elements. 4:06
At the top,I wanna include a navigation bar. 4:13
Instead of scrolling throughthe UI library, I like to use 4:17
quick add which basically allows usto search the library by keyword. 4:21
You can click into the Quick Add searchbar or you can use a keyboard shortcut. 4:29
Just type a forward slashon your keyboard, and 4:36
your cursor will appear inthe Quick Add search bar. 4:39
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Place it where you want it,typically in the top left of the screen. 4:51
So I'm gonna go over here to the infopanel and I'm gonna make it smaller. 4:57
Now drag a line of text to this screen. 5:06
This will representthe title of the podcast. 5:08
Now I want an image ofthe podcast at the top. 5:13
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Resize it by clicking one of the cornersand dragging it to the preferred size. 5:19
I'm gonna make this one sized to fitfull width at the top of the screen. 5:24
This will represent a headline. 5:38
Under that I'm gonna add a blockof text which might have 5:45
I'm gonna make it a little wider sothat way it spans across the device more. 5:54
Finally, let's add a button sousers can play the episode. 5:59
Double click it to change the button text. 6:11
Great, I'm gonna make it a littlebigger so it's easier to click on. 6:22
On the right here,there's an icon section. 6:29
Great, I'm gonna make it a little wider,so 6:38
that way it looks a littlebit more balanced. 6:40
And I think the icon's a little toobig here in proportion to the text. 6:44
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Great, now we have a basic wireframe. 6:52
Just so that you can see moreof my canvas, I'm going to hide 6:56
the UI library by going to View andthen unchecking UI Library. 7:01
If you don't like the stytle ofthe wireframe, you have options. 7:08
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In the top right of Balsamiq,click the project info icon. 7:12
Now you'll see a panel ofProject Information on the right. 7:17
As you can see,this is more of a technical rendering. 7:25
I'm gonna stick with the wireframe skin,since I like how neat it looks. 7:28
When you choose a skin, you can do sobased on your personal preference 7:32
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or you can strategicallychoose the sketch style 7:38
to communicate to stakeholders thisis your loose brainstorm type sketch. 7:43
when it's time to present a morefinalized version to outside clients. 7:51
I'm gonna switch to the Lato font. 8:00
You can also change the font size andcolors, but 8:04
We're going to move on toanother wireframe now, but 8:10
before leaving this one,let's give it a descriptive name. 8:13
Click the down arrow on the thumbnail andchoose Rename. 8:17
I'm gonna call itPodcast App Episode Details and 8:23
Now that you're more familiar withBalsamiq, let's get back to our ride 8:34
sharing app project fora fictional company called Ride. 8:39
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